First, the fleets. The Federation fleet opted for a solid gunline task force with a few escorts to cover their tails. The fleet consisted of:
The Klingons brought a mixed fleet of small and large hulls. It consisted of
Fearing that the my fleet would face a weight of fire disparity on the left, I ordered the BB to try a risky HET to turn at the beginning of its move. It makes it out to the left of our line to add much needed support. The Klingon F6s dive into the heart of the Federation formation to make enough of a nuisance that they needed to be dealt with. Planning to sacrifice them, Scott felt free to open up with all their disruptors, shock be damned.
His plans of glorious Klingon death nearly go awry when the Buckler (DWA) manages to miss with 8 of 12 phaser shots at 2" kill zone range. (Yes, I rolled 8 rolls of 1 or 2 out of 12 dice).
As the turn ends, The Klingons have suffered a little worse than the Feds. The DNF and the NCC are nearly crippled and the D5W along with the F6 destroyed the poor Buckler.
As we move into the next turn, Tad takes his squadron and aggressively wraps into the rear of the Fed formation closing to point blank range determined to make sure that if he dies he hurts us as well. The Fed fleet with the exception of the NCA are out of photons this turn, so the Klingons determine to try to kill as much as they can. Will the aggression pay off? Even the E5 dives into the middle of the Federation fleet.
All in all it was a fun game. We experimented for the second time with using the Federation as having the Slow Reload trait on photons rather than having them require a Reload action. This lets the Feds actually move or defend themselves while still making use of photons (something they can do in the other SFU games but couldn't so far in ACTA). My take as the Fed player is that this is a BIG help for the Feds. It solves a lot of the balance issues, and even makes the Klingon Forward shield rule tolerable. One of our players suggested dropping the Devastating trait from photons if doing this. Since I am not sure what exactly the devastating trait portrays, I am willing to try it that way next time.
As for the Klingon loss, Scott and I determined that his biggest weakness was too many small fragile hulls. The D6s just don't bring enough fire power to the table, and the F6s bring firepower, but on a really fragile hull. That, combined with them not getting lucky enough with crits on our big ships (meaning they soaked tons of damage) and the odds were against them. I'd also say that in an effort to be fair I think Scott overcharged himself a bit for his D5WD. I look forward to the rematch.
Klingon Players: Scott and Tad
Federation Players: Dan and Andrew.