Tuesday, October 1, 2013
The First Thrust -- a Full Thrust Cross Dimensions Battle Report
Long ago long ago in a basement not so far away I played a game called Full Thrust. In many ways this was the ultimate in space naval gaming. It had ship design rules, vectored movement, and tons and tons of options. It is probably one of the most widely used sets even today. Somewhere along the way, our group sort of fell out of the habit of playing Full Thrust. My love for spaceship combat has never left me though. I've continued collecting, until now I have hundreds of ships for a dozen or more fleets. They range from Star Wars to Star Trek, to Battlestar Galactica and some old Star Frontiers minis. I decided after a decade or more that it was time to return to some "generic space gaming." I pulled out and painted up a couple of older fleets from The Ground Zero Games "Tuffley Verse." I downloaded and printed out the latest iteration of the Rules, Full Thrust: Cross Dimensions. They are a fully authorized fan updating of the classic rules. Miniatures on the table, I say down this weekend with Jake and Andrew for a little skirmish. Well...okay...it wasn't so little.
A Couple of Random D&D pics.
Just because they were on my camera, I thought I'd upload a couple pictures from the climax of a night's roleplaying in my basement. Here the party confronts the evil Roper guarding the Tome of Remembrance of an ancient Dwarven Hero.
The party overcame the beast with lots of missile fire and clever uses of a Flaming Sphere and the pillars in the room to fight the pull of the Roper's tentacles.
Honoring a Gaming Legend - Donald Featherstone Memorial Game
On September 3, 2013 the gaming community lost one of its legends. Donald Featherstone, author of dozens of books on wargaming and history in general passed away. Many gamers gaming today got their start in gaming when picking up one of Mr. Featherstone's books. I am no exception. Two of my earliest inspiration were two books I picked up many years ago. The first was actually by Stuart Asquith. I picked this up at a book sellers tent at the EAA airshow sometime in the late '80s. It has several sets of gaming rules laid out in it. In honor of Mr. Featherstone we decided to have an old school gaming day. We'd play two games, a Dark Age Viking game, and an ACW game. The first would use Mr. Asquith's rules from the Military Modelling Guide to Wargaming.
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